As in other Paradox titles, like Europa Universalis, historical missions that are micro-objectives in the larger game have been added. Victoria II introduces two new groups, artisans and bureaucrats. There are several different population groups or 'pops' including aristocrats, officers, clergy, capitalists, clerks, craftsmen, soldiers, laborers, and farmers. Nations' populations are divided into cultures, religions, and occupations. While warfare is a component of the game it is not the primary focus as in other Paradox Interactive games such as the Hearts of Iron series. The game gives a lot of importance to the economy of a country by having a complex market system with over 50 types of goods and factories. Like its predecessor, Victoria II focuses on internal management, covering the industrialization and social/political changes in a country with dozens of different government types. Victoria II spans the globe from 1836 to the start of 1936 with over 200 playable nations.